System and User Environment Design• The Apple system success is due to system engineering, the device can only get better, smaller and with more capacity, in the future the hard disk be substituted by a flash drive, simplifying the system itself.
• Sony to compete, must propose a better system, not a lower capacity one..
System and User Environment design
• The same can be said about written media, books, magazines etc. Sony by proposing its reader may be successful but again the entire system must be in place, the reader, really portable and efficient with enough
• When the winning idea is a system, the final design look, while important, is not determinant.
Lets try to define UX …• A look at many UX models
– UX elements
– UX honeycomb
– UX forces
– UX umbrella
The famous “UX elements” model
The now famous model

Opposition to jesse’s model• This puts me in direct opposition with Jesse's diagram. Those aren't elements of user experience. Those are elements of web design.
• Performing those elements well should lead to offering users a quality experience, yes. But "information architecture," "interaction design," "user needs," etc. etc. don't comprise the user experience.
• A quality user experience is comprised of things like desirability, usability, enjoyability, utility, delight, satisfaction, etc. etc.
Improving the model

The Forces/ Relationships

The old favorite

UX honeycomb ( Peter morville )

Details of honeycomb• Useful If it's not useful, who cares if it's usable?
• Usable Don't make me think!
(Steve Krug, who wrote the book)
• Desirable Positive experiences build brand loyalty.
• Accessible Available to all, regardless of disability.
• Findable You can't use what you can't find.
(Peter Morville: The Age of Findability)
• Credible Quality design builds trust.